The Saboteur, video game by Pandemic. Costume designer: Kristin M. Burke
I’ve been doing a lot of research for the upcoming season of Sleepy Hollow, and I have to say – it’s giving me a lot of pause. I have spoken before at length about the difference between costume, wardrobe, fashion and all of that. Cliff’s Notes: We are not the fashion police, and please don’t refer to us as “Wardrobe”. At the end of the day, our work is about designing characters, and specifically the clothing that becomes the costume that tells the story about the character. Continue reading ‘Costume, Character, and Games.’
Our friend Chris over at Clothesonfilm.com has posted a brilliant interview with Tudors costume designer Joan Bergin – she talks about her role on the show as a designer, how the show works, and how she arrived there! Fascinating. Good job, Chris and thanks for posting!
Lou Eyrich, Contemporary TV winner for GLEE
Hey there, Frocktalkers! I was able to shoot (grainy, poor-quality) video of the acceptance speeches, tribute speeches, etc., and I thought you might like to see (hear) them! Really, these are more for the words than for the pictures. It was such a lovely night, and I am excited to share it with you! Read on!
Continue reading ‘2011 CDG Awards – Video and pictures’
Haleh Risdana, Kim Ngo and Anthony Tran
This past weekend, I had the pleasure of working with some talented newcomers in the LA costume world. If you are looking for some help with your next project, I cannot recommend these people highly enough – they are wonderful, hard-working and have great can-do attitudes! Check out interviews and their websites after the jump. Put them to work, Frocktalkers!
Continue reading ‘New Kids on the Block!’
Happy Friday evening, Frocktalkers. I am here to tell you about a video game I worked on called The Saboteur. Yes, as a film industry costume designer, I was hired by Pandemic Studios to create the look for their lead character in this game! Set in WWII France, the game follows Irish race car driver (and French Resistance fighter) Sean Devlin on his mission of revenge. It is beautifully shot, and the art direction is something you’ve never seen in a game before – it’s breathtaking. Really, it’s stunning. The game is available for PS3, Xbox360 and PC, and it’s rated “M” for mature. Check out the trailer HERE and a nice review HERE. And another interesting piece HERE! It was a great experience to work with everyone at Pandemic, and I am sad to see them shut their doors. I look forward to another game-design opportunity, and I hope you enjoy The Saboteur!!
Hi guys – this has been a crazy week. We start shooting on Monday, and have only in the later days of this week, received cast. So, we are scrambling with all four burners cooking, and I apologize for not posting more here.
I went to rent a copy of “Ray” at my local video store (the closest one to my house, at 1 mile away… in LA… ?!) only to find that the store had CLOSED. So now it’s official. There are no more video stores in my neighborhood. None. I’d have to cross a freeway and drive almost three miles to get to a video store.
Continue reading ‘So long, Hollywood Video.’
So, I was talking costumes with someone the other day, and we arrived at the discussion of the semantic difference between “costumes” and “wardrobe”. The problem is, in our business these seemingly trifling semantics can be the difference between respect and trivialization of our work. To many people, the difference between “costumes” and “wardrobe” may seem insignificant. Many people see these words as interchangeable names for our department, but they are not.
Continue reading ‘Costumes vs. Wardrobe’
1983's THRILLER video, designed by Deborah Nadoolman Landis
We here at Frocktalk mourn the untimely passing of Michael Jackson: musician, recording artist, superstar and costume icon. I asked costume designer Deborah Nadoolman Landis for her thoughts on this amazing performer, with whom she had the privilege of working. Here’s what she had to say:
Continue reading ‘Michael Jackson: Costume Icon, part 1’